Poker Glossary A–Z

Do your friends talk in terms you don’t really understand when you play poker? Learn all about it here.

The most complete, human-friendly poker glossary on the web. Browse A–Z, or use the search to jump straight to a term. Where helpful, we link to deeper guides on Poker.ug.

A

Action
The opportunity to act (check, bet, call, raise, fold). “It’s your action.”
Add-on
Extra chips you may buy during a break in some tournaments.
Aggression
Playing with bets/raises more than calls; a key winning style when timed well.
Air
A very weak hand; often used for pure bluffs.
All-in
Betting all remaining chips. Side pots created if others cover you.
Angle shooting
Unethical tricks that bend rules (not allowed). See Table Etiquette.
Ante
Small forced bet paid before the deal to seed the pot. In Hold’em you often see blinds, sometimes antes too. See Hold’em Rules.

B

Backdoor
A draw needing both turn and river (e.g., backdoor flush needs two suited cards to come).
Bad beat
Losing despite being a favorite, often after getting all-in ahead.
Bankroll
The money set aside only for poker. Manage it well: see Bankroll Management.
Big blind (BB)
Larger forced bet before the deal. Many sizes in this wiki use “x” of the BB.
Big slick
Nickname for A-K.
Blank
A turn/river card that doesn’t change the board texture meaningfully.
Blinds
Forced bets (small blind, big blind) that drive preflop action.
Blocker
A card in your hand that reduces combos of strong hands your opponent can have (e.g., holding A♠ blocks nut flushes).
Bluff
Bet/raise with worse hand hoping better hands fold. Math: see Odds & Outs.
Board
The community cards on the table.
Boat
Slang for full house. See Hand Ranks.
Button (BTN)
Dealer position; acts last postflop — the best seat. See Position.

C

Call
Match the current bet to continue.
Cap
Maximum number of raises in a fixed-limit street; also the rake cap in cash games.
Capped range
A range unlikely to contain the strongest hands (e.g., caller rarely has AA/KK).
Case card
The last remaining card of a rank (the “case Ace”).
C-bet (Continuation bet)
Raiser’s follow-up bet on the flop/turn. Sizing: see Bet Sizes.
Check
Decline to bet when no bet is facing you; pass action.
Check-raise
Check, then raise when an opponent bets; strong value or semi-bluff.
Chop
Split the pot when hands or best five cards are identical.
Cold call
Call facing a raise without having invested chips previously in that round.
Combo
A specific two-card combination (e.g., A♠K♦ is one combo of AKo).
Community cards
Shared board cards used by all players.
Complete
Small blind calling to the full big blind amount when unopened.
Connector
Consecutive ranks (J-T, 9-8). “Suited connectors” are the same suit.
Cooler
Strong hand vs slightly stronger hand (set vs higher set) that is hard to avoid.
Cutoff (CO)
Seat to the right of the Button; a powerful late position.

D

Dead money
Chips in the pot from players who have already folded; also weak callers’ chips that are easy to win.
Deal
Distributing cards to players.
Deep stack
Large effective stacks (e.g., >100bb) enabling multi-street play.
Deuce-to-seven
Lowball variant where 7-5-4-3-2 (off-suit) is best. See Variants.
Donk bet
Out-of-position player leads into the preflop aggressor. Situational tool.
Draw
Hand that can improve to a strong one (flush draw, straight draw). See Odds & Outs.
Dry board
Few draws available (e.g., K-7-2 rainbow). Good for small c-bets.

E

Effective stack
The smaller of the involved stacks; the max you can win/lose in that hand.
Equity
Your chance to win the pot at showdown vs a range. Learn the math in Odds & Outs.
Equity realization
How much of your theoretical equity you actually realize (position increases it; being OOP lowers it).
EV (Expected Value)
Long-run average profit of a play. Positive EV decisions win over time.

F

Family pot
Many players see the flop.
Favorite
The hand or range ahead in equity.
Fold equity (FE)
The chance your opponent folds to your bet/raise.
Fifth street
Another name for the river.
Flat call
Call without raising in a spot you could have raised.
Float
Call a street with the plan to bluff later.
Flop
First three community cards.
Flush
Five cards of the same suit. Tie-breakers by highest cards. See Hand Ranks.
Fold
Release your hand; you cannot win the pot.
Four-bet (4-bet)
The next raise after a 3-bet.
Freeroll
Tournament with no buy-in or a bonus situation where only you can improve to the nuts.
Full house
Trips + a pair. Compare trips first, then the pair. See Hand Ranks.

G

Gap concept
You need a stronger hand to call a raise than to make the first raise.
Gutshot
Inside straight draw; 4 outs.
GTO (Game Theory Optimal)
Balance of value/bluffs to avoid being exploited. A north-star, not a must for beginners.

H

Hand history
Record of actions in a hand; great for study.
Hand ranks
Order of hands from Royal Flush to High Card. See Hand Ranks.
Heads-up (HU)
Two players in the hand or match.
High card
No pair; top five ranks decide. See Hand Ranks.
Hijack (HJ)
Seat two to the right of the Button.
Hit and run
Win a big pot and leave immediately; frowned on in some rooms.
Hole cards
Your private cards. Hold’em deals two; Omaha deals four. See Hold’em and Omaha.

I

ICM
Independent Chip Model; tournament $EV model for pay jumps.
Implied odds
Extra chips you expect to win later when your draw hits. Learn more in Odds & Outs.
IP (In position)
Acting after your opponent on postflop streets. See Position.
Isolation raise (iso)
Raise larger to play heads-up vs a limper. See Preflop Basics.

J

Jam
Shove all-in.
Jackpot
Casino bonus (e.g., bad beat jackpot) funded by a small drop from pots.

K

Kicker
Side card that breaks ties with the same pair/trips. See examples in Hand Ranks.
Knockout (KO)
MTT format where you earn a bounty for eliminating players (PKO = progressive KO).

L

Late position
CO and BTN; most profitable seats. See Position.
Limp
Just call the big blind preflop instead of raising.
Linear range
Value-heavy range with hands in order of strength (as opposed to polarized).
Live cards
Cards unlikely to be dominated by opponents’ cards.
Loose
Playing many hands; the opposite of tight.

M

Made hand
A complete hand (pair+). Contrasts with a draw.
Maniac
Very aggressive player; wide bets/raises.
Medium-strength hand
Top pair weak kicker / second pair—often checks or small bets for pot-control.
Mixed game
Rotates variants (e.g., H.O.R.S.E.). See Variants.
MTT
Multi-table tournament.

N

Nit
Very tight player; plays too few hands.
NLHE
No-Limit Hold’em — the most popular format. See Rules.
Nuts
The best possible hand at the moment.

O

Offsuit (o)
Two cards of different suits (KQo).
Omaha
Four hole cards; must use exactly two with three board cards. See Omaha Rules.
Open limp
First player enters the pot by calling the BB; usually weak.
Open raise
First raise when pot is unopened. Sizes in Bet Sizes.
OOP (Out of position)
Acting before your opponent. Harder to realize equity. See Position.
Outs
Cards that improve you to a likely winner. Math tricks: Odds & Outs.
Overbet
Bet > pot size; strong when you have nut advantage. See Bet Sizes.
Overcall
Call after someone already called the same bet.
Overpair
Pocket pair higher than the top board card.

P

Pair
Two cards of the same rank. See tie-breaks in Hand Ranks.
Passive
Calling far more than betting/raising.
Pay jump
Tournament increase in prize money between places.
PFR
Preflop raise — stat or action indicating you raised before the flop.
Polarized range
Strong value + bluffs; few medium hands. Often used for big sizes.
Position
Where you act relative to others; acting last is powerful. See Position.
Pot
Chips being played for. Also side pot when stacks differ.
Pot odds
The price you’re getting to call; compare to your equity. See Odds & Outs.
Pot-limit
Bet/raise cannot exceed the current pot size (e.g., PLO).
Preflop
All action before the flop. See Preflop Basics.
Probe bet
Bet from the player who was OOP on the prior street after the aggressor checks back.
Push/fold
Short-stack tournament strategy of shove or fold only.

Q

Quads
Four of a kind. See Hand Ranks.

R

Rag
Low, uncoordinated card.
Rainbow
Board with three different suits (no flush draw on flop).
Rake
House fee taken from pots or tournament entries.
Range
All possible hands a player can have; core concept in modern poker.
Rebuy
Buy more chips after busting or dropping below a threshold (events with re-buys only).
Redraw
Draw to an even stronger hand after improving (e.g., turn a straight with a flush redraw).
River
Fifth community card; last betting street.
Rock
Very tight player (nitty).
Runner-runner
Hitting both turn and river to complete a hand (back-to-back).

S

Satellite
Qualifier tournament that awards seats/tickets to bigger events.
Small blind (SB)
Smaller forced bet to the left of the dealer.
Semi-bluff
Bluff with drawing equity (e.g., flush draw).
Set / Trips
Set=pocket pair + one on board; Trips=board pairs + one in hand.
Short stack
Small effective stack (e.g., <25bb). Strategy changes a lot.
Showdown
Players reveal hands after the final betting round.
Side pot
Extra pot created when one player is all-in and others keep betting.
Squeeze
Re-raise after a raise and one+ calls; puts big pressure on callers.
SPR (Stack-to-Pot Ratio)
Effective stack divided by pot size; guides commitment.
Staking
Backing a player for a share of results; agree terms in writing.
Straddle
Optional blind bet posted before cards are dealt; increases pot size (room-specific rules).
Straight
Five cards in sequence. A can be high (…-K-A) or low (A-2-3-4-5). See Hand Ranks.
Suited (s)
Two cards of the same suit (AJs, 98s).
Suited connectors
Consecutive, same suit (JTs, 98s). Play well deep, especially in position.

T

TAG
Tight-aggressive style; solid baseline for beginners.
Tell
Physical/behavioral clue that hints at hand strength (don’t angle shoot).
Three-bet (3-bet)
Re-raise preflop or postflop. Sizing rules in Bet Sizes.
Three of a kind
Also “trips” or “set”. See tie-breaks in Hand Ranks.
Tilt
Playing poorly due to emotion. Take breaks. See Play Safe.
Time bank
Extra thinking time (common online; sometimes live clock extensions).
TPTK
Top pair, top kicker.
Trap
Slowplay a strong hand to induce bets.
Turn
Fourth community card; big inflection street.
Turbo
Fast tournament structure with short levels.

U

UTG (Under the gun)
First to act preflop; tightest opening range. See Preflop Basics.
Uncapped range
A range that can still include the strongest hands.

V

Value bet
Bet to be called by worse hands.
Variance
Normal ups/downs due to luck. Manage with Bankroll rules.
Villain
Shorthand for your opponent in hand histories.
VPIP
“Voluntarily Put $ In Pot.” Online stat showing how loose a player is.

W

Walk
Everyone folds to the big blind preflop.
Weak-tight
Tight preflop, folds too much to pressure postflop.
Wheel
Five-high straight (A-2-3-4-5).
Window card
Top card seen when the flop is spread.

X

x / x-bet / x/r
Shorthand in notes: x = check; x/r = check-raise.

Y

YTD
Study note: your results so far this year; useful for bankroll review.

Z

Zero-equity bluff
Bluff with almost no outs; used on scare cards when fold equity is high.
Zoom / Fast-fold
Online fast-fold pool format; new table each hand.

Site Directory

Information only. We do not run games or accept bets. In Uganda, casinos and most betting are 25+.